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战斗倍速&跳过 - M72 - 吉比特知识共享系统
手动释放按钮优化&手动释放顺序设置界面 - M72 - 吉比特知识共享系统
Shader Control | VFX 着色器 | Unity Asset Store
Show If Attribute for Unity with Odin Inspector
革命性Unity-编辑器扩展工具-OdinInspector系列教程 - 爱生活,爱海澜
Odin-Inspector-系列教程-初识-OdinWindow - 爱生活,爱海澜
tinyantstudio/SimpleTimeLineWindow: Ready to Make Simple Unity's TimeLine Style Extension tools
Unity插件开发:基于Flux的技能编辑器-腾讯游戏学院
如何通过Timeline的形式实现技能编辑器 - UWA Blog
ACT技能编辑器的制作经验分享 - UWA Blog
技能编辑器的设计实现 - 知乎
动态场景方案 - 技术中心 - 吉比特知识共享系统
Binary Tree Bin Packing Algorithm | Code inComplete
Demigiant/dotween: A Unity C# animation engine. HOTween v2
GitHub
yasirkula/UnityIngameDebugConsole: A uGUI based console to see debug messages and execute commands during gameplay in Unity
lite-xl/lite-xl: A lightweight text editor written in Lua
NagaChiang/unity-ecs-bsp-dungeon-generation: Use Unity ECS to generate dungeon with BSP.
sploreg/goap: Goal Oriented Action Planning AI in Unity
michaelday008/AnyRPGCore: Open source Role Playing Game engine for Unity 3D written in C#.
arcadia-unity/Arcadia: Clojure in Unity
Arcadia, Clojure in Unity3D
SaiTingHu/HTFramework: Unity HTFramework, a rapid development framework of client to the unity.
Unity-Technologies/UniversalRenderingExamples: This project contains a collection of Custom Renderer examples. This will be updated as we refine the feature and add more options.
alelievr/HDRP-Custom-Passes: A bunch of custom passes made for HDRP
alelievr/HDRP-Custom-Passes: A bunch of custom passes made for HDRP
SaiTingHu/HTFramework: Unity HTFramework, a rapid development framework of client to the unity.
【Unity游戏实战】FTG2D横版自由格斗_神码编程-CSDN博客
conwnet/github1s: One second to read GitHub code with VS Code.
liangkangnan/tinyriscv: A very simple and easy to understand RISC-V core.
newyellow/Unity-Runtime-Animation-Recorder: Record animations in Unity runtime. Can save to .anim, maya, or FBX ASCII format.
skywind3000/ECDICT: Free English to Chinese Dictionary Database
JasonStein/Notepads: A modern, lightweight text editor with a minimalist design.
Dandarawy/UnityBookPageCurl: Page curl effect for Unity3d using UGUI
Planetarium
yimengfan/BDFramework.Core: Simple and powerful Unity3d game workflow! 简单、高效的商业级unity3d 工作流。(已被多个大厂借鉴使用)
lazy-luo/smarGate: 内网穿透,c++实现,无需公网IP,小巧,易用,快速,安全,最好的多链路聚合(p2p+proxy)模式,不做之一...这才是你真正想要的内网穿透工具!
Hyperparticle/nodulus: Puzzle game with clever twists (Unity3d)
UniGame
arimger/Unity-Editor-Toolbox: Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
tsubaki/Unity-Excel-Importer-Maker
kimsama/Unity-QuickSheet: Unity-QuickSheet enables you to use spreadsheet file data within Unity editor.
ExcelDataReader/ExcelDataReader: Lightweight and fast library written in C# for reading Microsoft Excel files
战斗需求池 - 飞书云文档
Enum CinemachineCore.Stage | Package Manager UI website
Class CinemachineVirtualCamera | Cinemachine | 2.6.5
第35期(2021-07-23) 模板元编程(黄志伟) - 技术中心 - 吉比特知识共享系统
rainglow/vscode: 320+ color themes for Visual Studio Code.
vscode workspace minimap enable fail - Google 搜索
Documentation
在横版动作游戏中,怪物的碰撞体积该如何处理? - 知乎
GitHub
第37期(2021-08-06) 游戏同步算法浅谈 - 技术中心 - 吉比特知识共享系统
GitHub
marijnz/unity-toolbar-extender: Extend the Unity Toolbar with your own Editor UI code.
ssell/UnityDotsCharacterController: Basic Character Controller Using ECS and Unity.Physics Packages
sanukin39/UniMeshCombiner: Simple Unity Mesh Combine Tool
Olezen/UnitySourceMovement: Source engine-like movement in Unity, based on Fragsurf by cr4yz (Jake E.).
Quake III movement (Strafe jumping) in Unity [#1] - YouTube
MaciejSzybiak/q2unity: An attempt to bring Quake II movement physics to Unity engine.
WiggleWizard/quake3-movement-unity3d: A port of the Quake III strafe jumping mechanics to Unity3D
doublespeakgames/adarkroom: A Dark Room - A Minimalist Text Adventure
learn_game_ai_cpp/SteeringBehaviors.cpp at main · qiuyq6477/learn_game_ai_cpp
Documentation
RVO2 算法 - Google 搜索
Steering_Behaviors | mikin
RVO和ORCA它们是如何工作的? - 哔哩哔哩
RVO2 Unity -- UWA开源库:帮助开发者发现更好的解决方案
snape/RVO2-CS: Optimal Reciprocal Collision Avoidance (C#)
含羞草研究所|Fi11.com
RVO算法详解 - elmagnifico's blog
论文笔记《Reciprocal Velocity Obstacles for Real-Time Multi-Agent Navigation》 | 陪你度过漫长岁月
论文笔记《Reciprocal n-body Collision Avoidance》 | 陪你度过漫长岁月
github.com
(35 封私信 / 63 条消息) RTS游戏的寻路算法,如何绕开友军阻挡? - 知乎
Navmesh Cutting – Arongranberg.com
Gamasutra - Implementing Coordinated Movement
gamma.cs.unc.edu
mxgmn/WaveFunctionCollapse: Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
qq362946/AOI: c# AOI algorithm for cross linked list
push-pop/Unity-MVVM: Lightweight MVVM Framework for Unity3D
keijiro/NoiseShader: Noise shader library for Unity
h8man/NavMeshPlus: Unity NavMesh 2D Pathfinding
sumneko/lua-language-server: Lua Language Server coded by Lua
Unity Shader - Motion Trail Effect(模型运动轨迹/拖尾效果)_Jave.Lin 的学习笔记-CSDN博客
github.com
GitHub
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